Computer Science - Block-Based Programming - Creating games and animations - Anatomy of a Game
Show a screenshot of a simple game (like a catch-the-falling-items game). Clickable elements: (1) Player sprite → 'Controlled by keyboard (events + motion)'. (2) Falling items → 'Move down using loops + random positions'. (3) Score display → 'A VARIABLE that increases when items are caught'. (4) Tim