Computer Science - Block-Based Programming - Loops in block programming - Loop Drawing Challenges

Use loops to draw shapes efficiently. Challenge 1: 'Draw a triangle.' [repeat ___: move 100, turn ___] (3, 120). Challenge 2: 'Draw a hexagon.' [repeat ___: move 80, turn ___] (6, 60). The RULE: for any regular polygon, turn angle = 360 ÷ number of sides. Challenge 3: 'Draw a star.' [repeat ___: mov

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Computer Science - Block-Based Programming - Loops in block programming - Loop Drawing Challenges
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Computer Science - Block-Based Programming - Loops in block programming - Loop Drawing Challenges

vivmagarwal
vivmagarwalJan 29, 2026

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Use loops to draw shapes efficiently. Challenge 1: 'Draw a triangle.' [repeat ___: move 100, turn ___] (3, 120). Challenge 2: 'Draw a hexagon.' [repeat ___: move 80, turn ___] (6, 60). The RULE: for any regular polygon, turn angle = 360 ÷ number of sides. Challenge 3: 'Draw a star.' [repeat ___: mov

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Computer ScienceBlock-Based ProgrammingStage 5, PYP Grade 4, Class 5, Class 5, Grade 4

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