Computer Science - Block-Based Programming - Creating games and animations - Build a Catch Game

Step-by-step game creation guide. Step 1 'Setup': Create variables: score (set to 0), timer (set to 30). Player sprite (bowl/basket) at bottom. Falling item sprite (apple/star). Step 2 'Player Movement': [when green flag: forever: if key right pressed then change x by 10, if key left pressed then ch

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Computer Science - Block-Based Programming - Creating games and animations - Build a Catch Game
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Computer Science - Block-Based Programming - Creating games and animations - Build a Catch Game

vivmagarwal
vivmagarwalJan 29, 2026

Description

Step-by-step game creation guide. Step 1 'Setup': Create variables: score (set to 0), timer (set to 30). Player sprite (bowl/basket) at bottom. Falling item sprite (apple/star). Step 2 'Player Movement': [when green flag: forever: if key right pressed then change x by 10, if key left pressed then ch

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Computer ScienceBlock-Based ProgrammingStage 7, Grade 6, Class 7, Class 7, MYP Grade 6

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