Computer Science - Block-Based Programming - Variables in block programming - The Magic Box
Introduce variables as labeled boxes. 'Imagine you have a magic box labeled "SCORE". You can: PUT a number in it (set score to 0). LOOK at what's inside (the current value). CHANGE what's inside (change score by 1). The box REMEMBERS what you put in until you change it!' Questions: Q1: 'I set SCORE