Computer Science - Block-Based Programming - Variables in block programming - The Magic Box

Introduce variables as labeled boxes. 'Imagine you have a magic box labeled "SCORE". You can: PUT a number in it (set score to 0). LOOK at what's inside (the current value). CHANGE what's inside (change score by 1). The box REMEMBERS what you put in until you change it!' Questions: Q1: 'I set SCORE

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Computer Science - Block-Based Programming - Variables in block programming - The Magic Box
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Computer Science - Block-Based Programming - Variables in block programming - The Magic Box

vivmagarwal
vivmagarwalJan 29, 2026

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Introduce variables as labeled boxes. 'Imagine you have a magic box labeled "SCORE". You can: PUT a number in it (set score to 0). LOOK at what's inside (the current value). CHANGE what's inside (change score by 1). The box REMEMBERS what you put in until you change it!' Questions: Q1: 'I set SCORE

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Computer ScienceBlock-Based ProgrammingPYP Grade 5, Class 6, Grade 5, Stage 6, Class 6

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